Over-The-Counter Software is an indie development company that has existed for several years. The group has created many different applications and games,
all varying in type, amount of time committed on them, and level of usefulness. Each project is purely a hobbyist endeavor, mostly made for the fun of
creation. However, there are still quite a few useful or enjoyable applications here, so check out the Games or the Apps
if you'd like. Everything here is free, and some of it is open source.
The only constant member of OTCSoft is Eli Delventhal, who is (naturally) the one who wrote exactly what you're reading right now. I exclusively create almost every single project that comes out through OTCSoft - although there are certainly some interesting projects here that involved help or co-development. So, anyway, let me see... I should talk about myself here, right?
I am a college graduate as of May 2008, from the University of Redlands. I majored in computer science and minored in creative writing, and finished off my degree with high honors and all that. If you want to see all of my achievements, they're listed in my Resume. I am currently looking for a job in the world of computers and programming, but before I do that I'm leading a trip to Costa Rica for Adventures Cross Country, which involves taking around 10 high school and middle school students into the wilderness for 20 days or so. Once I get back, I'm hoping to have a job waiting for me San Francisco, California.
I have been programming since I was in sixth grade, when I picked up a TI-82 graphing calculator and was fascinated by the game "Dope Wars." Using my already analytical mind, I dissected the game and its programming language, eventually creating a game on my own called "Fight!" It was a text-based brawler RPG, where you played the part of a fighter in an illegal fighting ring and had to beat up opponents to gain points for training. Eventually, you would fight the grand champion: Electric Eli. It was clear to me that I was rather obsessed with creating games when I filled up the entire calculator's memory with game details.
From there I moved on to various other places and programming languages, but my drive to create the coolest games never stopped flourishing. That, and my all-too-dependable tendency to leave a project unfinished in the interest of starting another, cooler project. I probably have left behind 40 or 50 different half-way or mostly completed games and applications, many of which are featured in my Portfolio.
These days I program mostly in Java, which has turned out to be my language of choice. I do plenty of PHP and HTML coding for my websites, but my application development generally remains in Java. As such, I am an active member of Java Gaming, a great forum and resource for Java game developers. I'm hoping to enter the Java 4K competition next year.
And I think that's about it. Thanks for visiting my site!